top of page
Search
All Posts


76) Merrily Perilly (2018)
Released in 2018, Merrily Perilly puts us in the role of Perry, an unfortunate man who can't seem to catch a break. We begin as Perry, who is already severely dehydrated, stumbles upon a small, unfamiliar town. With the goal of finding something to slake his thirst, we begin speaking to the eccentric residents which include bears, witches, vampires, mermaids, and most terrifying of all, would be comedians. With the clock ticking away, we have more than a few options for findi
dpad200x
1 day ago2 min read


75) The Pizza Delivery Boy Who Saved the World (2018)
Developed by Oh, a Rock! Studios, The Pizza Delivery Boy Who Saved the World bills itself as a semi-autobiographical visual novel about pizza and time travel. We play as Doug Rivers, a man seemingly stuck delivering pizza for a local pizzeria while dealing with lazy coworkers, idiotic customers, and a boss that is equal parts corrupt and incompetent. This all changes when, after yet another exciting day of slinging pies, he's approached by a man who claims to be him from the
dpad200x
4 days ago2 min read


74) Gravity Rush (2012)
After serving as director for both Silent Hill while at Konami and later Siren at Sony, Keiichiro Toyama gained a bit of a reputation for working within the horror genre. With the increasing costs and decreasing profits of the genre, he decided to prove his ability to design outside of it, turning a vague idea about people floating in space into a gravity action game. Originally intended for the PS3, the gameplay was inspired by his experience with the Sixaxis controller prio
dpad200x
Feb 134 min read


73) The Town of Light (2016)
Billed as a psychological horror game, The Town of Light is more of a walking sim with sadly true to life horror elements sprinkled throughout. Truly the most horrifying aspect of the game is the fact that as awful and inhumane as the subject matter is, it's only slightly fictionalized, and depicts the very real treatment of actual human beings. Before going any further, I cannot stress enough how traumatizing and triggering the subject matter of the game is. It depicts some
dpad200x
Feb 103 min read


72) 999: 9 Hours, 9 Persons, 9 Doors (2009)
Beginning development in 2008, 999 was the first title for which Kotaro Uchikoshi would serve as director in addition to his duties as writer and designer. Bringing his love of browser based escape room games, and feeling they could benefit from a larger focus on storytelling, the game plays largely as a visual novel with puzzle elements added that serve to deepen the mystery surrounding the plot. Uchikoshi's writing style, which sees a larger emphasis on storylines over char
dpad200x
Feb 64 min read


71) Bum Simulator (2021)
While video games have been host to simulation titles as far back as the 80's, there's a newer sub-genre that has developed in recent years. Starting, arguably, with 2013's Surgeon Simulator, which took a far more tongue in cheek slapstick approach, this new generation of simulator games focus less on accuracy and more on the sheer absurdity of the genre itself. More recently, the trend seems to be churning out sims for every role imaginable, often using pre-made assets and A
dpad200x
Feb 33 min read


70) Thank Goodness You're Here! (2024)
Developed by studio Coal Supper, a team consisting of programmer Will Todd and artist James Carbutt, Thank Goodness You're Here! is an adventure puzzle game with a distinctly British sense of humor. The initial concept for the game was a series of sketch comedy vignettes with plans to incorporate deep puzzles, complex controls, and non-linear elements to string them together. Fearing that without a stronger vision for the game that they would end making a bad puzzle game, the
dpad200x
Jan 302 min read


69) Astro Bot (2024)
Introduced in 2013's The Playroom, the general concept for the Astro Bot series has always been fairly straightforward, serving as essentially a tech demo and tutorial to the myriad of functions present in the PS4 and PS5. Generally consisting of minigames that take advantage of the unique features of the Sony consoles, the games serve as an introduction to the DualSense controller and Sony's VR headset, all in a cute, family friendly package. After finishing work on Astro's
dpad200x
Jan 273 min read


68) Dispatch (2025)
Founded by industry veterans from Telltale Games, Ubisoft, and Night School Studio in 2018, following the rather sudden closure of Telltale Games, AdHoc Studio partnered with Critical Role Productions to create a workplace comedy game focused on superheroes. The original concept was meant to be a live action production inspired by, of all things, ESPN's "This is SportsCenter" commercials, though the idea was scrapped due to the COVID-19 pandemic. Revived in the form of a vide
dpad200x
Jan 234 min read


67) Copycat (2024)
Since I apparently have a new fascination with playing games in which I play as a cat, Copycat's siren call of feline antics was irresistible. Developed as the debut title from Spoonful of Wonderful, Copycat puts us in the role of a stray cat with a checkered past as we get adopted from a shelter and, over the course of the game, learn the true value of home. Though most of the game is lighthearted and silly, the narrative touches on some deeper, rather dark elements, handlin
dpad200x
Jan 204 min read


66) West of Loathing (2017)
Launched in Febuary of 2003, Kingdom of Loathing is a browser based adventure game notable for its hand-drawn assets and surrealist humor. In it, the player explores a satirical fantasy land primarily through text while engaging in PvE combat. There are PvP options available, as well as a chat feature, the ability to join clans, and a surprisingly robust option to sell items to other players that has been the focus of academic study. While the visuals are simple, the characte
dpad200x
Jan 163 min read


65) When the Past Was Around (2020)
Released in September of 2020, When the Past Was Around was created and illustrated by Indonesian illustrator and developer Brigatta Rena who wanted to create a love story that was relatable, yet mysterious. Partially based on her own life experiences, the game was made with no dialogue, leaving interpretation up to the player. While this caused some issues during development as each team member interpreted the story differently, they eventually agreed on the details after a
dpad200x
Jan 132 min read


64) Cris Tales (2021)
Developed by Colombian indie studio Dreams Uncorporated, Cris Tales is a self proclaimed tribute to classing JRPG titles such as Final Fantasy, Persona, and Chrono Trigger. Featuring plenty of influences from Colombian culture and architecture, the game also shows clear visual influences from Genndy Tartakovsky, Mary Blair, and Eyvind Earle, with character designs inspired by 2009's The Secret of Kells. Combined, these influences give Cris Tales a unique visual identity that
dpad200x
Jan 94 min read


63) Marvel Cosmic Invasion (2025)
After working on the excellent sidecroller beat 'em up, Teenage Mutant Ninja Turtles: Shredder's Revenge, the team at Tribute Games approached Marvel in hopes of developing a game in the Marvel universe. Getting the greenlight with the condition that the game launch with at least 15 playable characters, the team set out to compile a roster of popular and lesser known characters while taking artistic cues from Jack Kirby, Jim Lee, and John Byrne. They chose to adapt 2006's Ann
dpad200x
Jan 62 min read


62) Doki Monsters Quest (2025)
After playing Pokémon Legends: Z-A and being left with a somewhat bitter taste in my mouth, I yearned for a new experience that could perfectly capture the glory days of the franchise. Unwilling to replay for the thousandth time one of the many versions of the game to be released over the past 30 years, I opted to look elsewhere, finding myself desperately scouring the eShop in the pursuit of that sweet dragon-type fix. As a popular and incredibly profitable franchise, Pokémo
dpad200x
Jan 23 min read


SD) Lily Bowen (Fallout: New Vegas)
Art by ItsumiCarlo "Oh my stars, did I do all this?" Originally code-named Van Buren, the game that would become Fallout: New Vegas was originally intended to be the third mainline entry in the series. Facing financial issues, Black Isle Studios was forced to cancel the title in December of 2003. In 2007, Bethesda purchased the Fallout intellectual property, releasing their version of Fallout 3 the following year. With Bethesda already hard at work on Skyrim, the company sti
dpad200x
Dec 31, 20254 min read


61) Manual Samuel (2016)
How far can you take a single gameplay concept? How far can you push a premise, regardless of how stupid it may be, before you cross the line between funny and annoying? How far can you stretch the premise of the player controlling each individual action, such as taking a step or breathing, without the game losing its charm and becoming unplayable? Is it possible for Death to land a kickflip? These are the hard hitting questions that the team at Perfectly Paranormal set out t
dpad200x
Dec 30, 20252 min read


SD) Claude von Riegan (Fire Emblem: Three Houses)
"Being noble has nothing to do with who you are as a person or how hard your life is." Introduced in 2019's Fire Emblem: Three Houses, Claude is the leader of the Golden Deer class which hails from the Leicester Alliance. Unlike the other houses the player can choose between the Golden Deer has a greater focus on commoners over nobility, and while Claude himself is set to lead the Alliance some day, he remains far more approachable, bordering on aloof. While he hides behind
dpad200x
Dec 29, 20252 min read


2025 Dpademy Awards Pt. 4
Hello, and welcome back to the first annual Dpademy Awards. This is the final part of a four part series released every Sunday of the month of December. Over the course of the year, I've played over 52 games, and while I've written separate articles for each game, this is where I get to take a closer look at things, big and small, that either I didn't cover or that I wanted to gush more about. The categories are a bit unconventional, but that's part of the fun. For this, I'll
dpad200x
Dec 28, 20253 min read


SD) Estellise Sidos Heurassein (Tales of Vesperia)
"We will create our own path to follow." A young noblewoman, Estellise's upbringing was fairly restrictive, mostly limited to Zaphias Castle. As such, she gained most of her knowledge of the outside world from books, making her an avid reader who can recite passages from memory. Naturally skilled in the use of healing artes, made all the more impressive due to her ability to cast without the use of a blastia, she is also proficient in the use of swords, staves, and shields.
dpad200x
Dec 27, 20253 min read
bottom of page