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105) Marvel's Spider-Man (2018)
After the release of Sunset Overdrive for the Xbox One, Sony Interactive Entertainment's VP of Product Development, Connie Booth, met with Insomniac Games' CEO, Ted Price, for an informal, off the record meeting. From this meeting, Marvel's Spider-Man would begin to form, seeing a marked difference both in how Marvel would handle its video game releases, as well as marking the first time Insomniac would work on a licensed property as opposed to an original IP. Since 2000, Act


SD) Combat Mechanics Pt. 2
Last time, I covered a bit about how I'd like to incorporate mechanics from each character's home game into how they play in Shattered Destinies, and today I'd like to expand a bit on how this will affect party composition as well as how it we can encourage experimentation so that player's are more apt to use the full roster of characters instead of simply relying on one or two of them. I'd also like to reward players for understanding the game's these characters come from as


104) Mika and the Witch's Mountain (2025)
After an incredibly successful Kickstarter campaign, the most successful ever for a Spanish developed game, Mika and the Witch's Mountain released in early 2025. With heavy inspiration from Wind Waker and, most prominently, Studio Ghibli's Kiki's Delivery Service, the game puts us in the role of Mika, a young aspiring witch who travels to small island in order to receive training from the witch that resides at the top of the mountain in the center. The story begins as Mika,
About Dpad200x


I'm a guy who writes about video games on the internet. Big stuff, I know. Check for updates every Tuesday and Friday.
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