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74) Gravity Rush (2012)
After serving as director for both Silent Hill while at Konami, and later Siren at Sony, Keiichiro Toyama gained a bit of a reputation for working within the horror genre. With the increasing costs and decreasing profits of the genre, he decided to prove his ability to design outside of the genre, turning a vague idea about people floating in space into a gravity action game. Originally intended for the PS3, the gameplay was inspired by his experience with the Sixaxis control
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73) The Town of Light (2016)
Billed as a psychological horror game, The Town of Light is more of a walking sim with sadly true to life horror elements sprinkled throughout. Truly the most horrifying aspect of the game is the fact that as awful and inhumane as the subject matter is, it's only slightly fictionalized, and depicts the very real treatment of actual human beings. Before going any further, I cannot stress enough how traumatizing and triggering the subject matter of the game is. It depicts some
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72) 999: 9 Hours, 9 Persons, 9 Doors (2009)
Beginning development in 2008, 999 was the first title for which Kotaro Uchikoshi would serve as director in addition to his duties as writer and designer. Bringing his love of browser based escape room games, and feeling they could benefit from a larger focus on storytelling, the game plays largely as a visual novel with puzzle elements added that serve to deepen the mystery surrounding the plot. Uchikoshi's writing style, which sees a larger emphasis on storylines over char
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About Dpad200x


I'm a guy who writes about video games on the internet. Big stuff, I know. Check for updates every Tuesday and Friday.
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